Comments

Log in with itch.io to leave a comment.

(2 edits)

I would simplify the input to open the settings menu in VR, there's no way to guess Grip + X would open it.

Like me, a lot of people won't probably read the whole description or read the Controls.txt before jumping into the game so, yeah, I would make things simpler, specially for VR games.

What about just pressing either A, B, X or Y? Are you reserving all of those buttons for something else? If not, I encourage you to change the binding to just be one button.

That being said, the game looks interesting, I'll give it another shot!

P.S: In case this is relevant, I was playing the PC version via Quest Link.

Thank you for your feedback!

Does pressing the menu button on the left controller open the Steam VR menu or the Quest Link overlay? In the native Meta Quest version, pressing the menu button on the controller opens the ingame menu (as it should be), but since I've been testing the PC version on Pico, which has problems with this button on Steam Link, I've added an alternative (Grip + X). I've not checked this on Quest on PC.

Sure, I have no reason not to put the menu on "X" for now, so I will change the mapping to something more intuitive in a future update.

Playing via Quest Link doesn't seem to be running Steam VR, so the button seems available, although if you plan to release on Steam, I guess it would be better to avoid using this button, in case some players would execute the game via Steam VR.

I was lol I thought it was a version for Android phones, will a 100% Android version ever be released?

(+1)

One of the best VR games for quest 2!
There is just so much to interact with on the submarine, and there is a huge area to explore with it.
Great work!

Thank you! 

Hope the full version will be even better

I can't download it (android) would there be some kind of tutorial? 

Are you trying to install it on regular Android phone?

The game is currently supporting only Android VR platform (Oculus Quest 2/3, Pico 4), there's no Android support yet, sorry 

Will it work on Pimax Crystal standalone in VR?

I don't know, (tbh, I don't know anything about this headset)

If it has separate platform, and requires built-in SDKs, like pico, then probably no.

But you can always try it, it'll be great if it works. Otherwise, if creating builds for this platform does not require any special resources and accounts, I may try to create build for this platform later.

I love these soviet-punk devices with a lot of buttons and indicators, absolute immersion into loneliness atmosphere in small submarine.