Comments

Log in with itch.io to leave a comment.

(4 edits) (+2)

Very nice, very good graphics and the best is, it is for Pico 3, 4 too!
Maybe sent it to Pico to their Store?
The only bad thing ist, the old demo, the button on the wall don't works.
What did you use to make it, Unity UE, or Godot?

Thank you! The game is made using Unity Engine.

What buttons are not working in the old demo? 

(1 edit)

Oh, I've found the bug in the old demo, it's literally the first button you have to press, that's a shame. 

I'll fix it in the next update. For now, you may use the "Save_OD_FreeRoam" that I've attached in the files section

(3 edits)

Yes. Nice you found it.
What to do with the Save_OD_FreeRoam.json?
I have placed it into the save games dir, was loadable, but did not work: All after the blue bubbles-load screen was black.
(Using the standalone-Pico version)

(+2)

good game pls add co op 

(+2)

The atmosphere is great, and the attention to detail really shines through. Will be waiting for main release!

(+1)

New version looks like serious game. Progress is greater!

I played the game and open it, i only got black screen with some shore waves sounds, what should i do?

Hello!

On what platform did you've encounter this? Does restarting a game helps?

Mobile and restarting wont help

is it multiplayer?

or will it be multiplayer in the future

No, at least in observable future. It would be cool, but multiplayer for a complex game is a major PITA.

couldnt finish the tutorial, mouse acceleration shenanigans genuienly gave me motion sickness, i like the yellow ui for the screen though even if i could barely read it without getting really close to my monitor (guess it is a VR centered game)

Thank you for feedback!

I will add mouse acceleration setting in future versions. For now, you may try to reduce mouse sensitivity to make it easier to aim.

As for screens , have you used a zoom button (Z on keyboard)? 

i've played a few hours of this, altough i'm still trying to get the hang of understanding the objective since its not very clear, even more for me (i'm a slow person) i truly love were this is going and reminds me a lot of the feeliing of playing barotrauma alone! altough the menu's and buttons are kinda weird to use, they menus would work pretty much better as only tap to choose (idk if thats already intended since i tap and sometimes it does nothing) but i really like were this and its def a must purchase for me!

Thank you! Your feedback gives me motivation to develop the game further, making it better.

Yes, the goals in this version of the game are not very clear, it’s not easy at first. In the terminal, in the tasks section, the main tasks are indicated, and on the shelf in the third compartment you can find a map of the caves, which will be easier to navigate.

I'm not sure, but in the current version there seems to be a bug with screens - some screens only respond to pressing with one hand (I don't remember exactly, left or right). This bug has been fixed, and the next update will no longer have this problem.

This game needs better controls. For example, the buttons could be bigger for easier pressing. Also, adding a seated mode would be great because I prefer to play slow games like this while seated.

Other things are well made, I really like it.

Thank you for your feedback!

Controls will be improved in future versions, I'm working on it.

As for seated play, you can adjust the player's height for comfortable seated play through the in-game menu. Or is there something else missing?

I am blown away how well done this is! Keep up the great work, you are crushing it!

Thank you! 

I'm working hard on it, hope to release new reworked demo later this year, featuring new story, polished mechanics, fleshed out tutorial and much more.

(2 edits)

I would simplify the input to open the settings menu in VR, there's no way to guess Grip + X would open it.

Like me, a lot of people won't probably read the whole description or read the Controls.txt before jumping into the game so, yeah, I would make things simpler, specially for VR games.

What about just pressing either A, B, X or Y? Are you reserving all of those buttons for something else? If not, I encourage you to change the binding to just be one button.

That being said, the game looks interesting, I'll give it another shot!

P.S: In case this is relevant, I was playing the PC version via Quest Link.

Thank you for your feedback!

Does pressing the menu button on the left controller open the Steam VR menu or the Quest Link overlay? In the native Meta Quest version, pressing the menu button on the controller opens the ingame menu (as it should be), but since I've been testing the PC version on Pico, which has problems with this button on Steam Link, I've added an alternative (Grip + X). I've not checked this on Quest on PC.

Sure, I have no reason not to put the menu on "X" for now, so I will change the mapping to something more intuitive in a future update.

Playing via Quest Link doesn't seem to be running Steam VR, so the button seems available, although if you plan to release on Steam, I guess it would be better to avoid using this button, in case some players would execute the game via Steam VR.

I was lol I thought it was a version for Android phones, will a 100% Android version ever be released?

(+1)

One of the best VR games for quest 2!
There is just so much to interact with on the submarine, and there is a huge area to explore with it.
Great work!

Thank you! 

Hope the full version will be even better

I can't download it (android) would there be some kind of tutorial? 

Are you trying to install it on regular Android phone?

The game is currently supporting only Android VR platform (Oculus Quest 2/3, Pico 4), there's no Android support yet, sorry 

Will it work on Pimax Crystal standalone in VR?

I don't know, (tbh, I don't know anything about this headset)

If it has separate platform, and requires built-in SDKs, like pico, then probably no.

But you can always try it, it'll be great if it works. Otherwise, if creating builds for this platform does not require any special resources and accounts, I may try to create build for this platform later.

I love these soviet-punk devices with a lot of buttons and indicators, absolute immersion into loneliness atmosphere in small submarine.